Welcome, Battlefield fans! This year we divided the review into its individual and multiplayer components to give fans of every style of play a better idea of what is happening. This review applies to single player mode, our multiplayer review, and the overall Battlefield V rating soon.
Too often, a multiplayer single player campaign is just a bit more than a celebrated tutorial. The Battlefield series was certainly guilty in the past, but the set of two three-hour Battlefield V campaigns is definitely not. Each of them has a pretty interesting story that leads you through a variety of places that are diverse and beautiful when they are not reduced to the fiery debris around you. I would only love to use the awesome Battlefield toolkit, which more often got us into the midst of a massive war.
This is gunfire shooting, where health is regenerated and weapons and ammunition are abundant. The result is that whenever the action is warming up, it's as fast as the explosions are generously loud. So it's a strange proposal for DICE that two of the three campaigns are fighting almost entirely on their own and highlight the gameplay that's just fine. That's ok, except that a series of giant Battlefield maps does not provide enough room for a bunch of great battles to make good use of.
It does not show the power of Battlefield in the great wars to make good use of it.
It is also strange that these missions are fought almost entirely on foot, except for a few maps that give you the opportunity to jump in a jeep or on an airplane. The only time you get to propulsion the tank or to fly a real air mission is about a minute in a short lesson program, which is a bit of irritation. The three stories together are still fun for six hours to struggle, but there is a lot on the table in this respect.
The first Under Under Flag campaign was the star of a young offender who was admitted by a veteran to join a British special boat, which proved to be very little shared with boats. A few sabotage missions in North Africa begin with a relatively linear, secret walk at the Nazi airport where the most memorable moment comes from the doubt between the two. Their relationship between mentor and protection is a cliché but well written and acted, with some moments of truly humorous humor to strengthen his characters in the short time we are with them.
After the second mission, No Flag is where it becomes interesting: a wide-expanding map gives you the choice of three goals that you can solve in any order. Technically, it makes little difference as you do, since none of the devices you have excluded will affect the other two, but the freedom to approach them from any angle – stop to call enemy soldiers with a telescope and plan an attack, Far Cry – style – gives the illusion of control. The map is large enough to allow you to steal the plane and fly around, even though in the normal course of the enemy aircraft they were barely fighting, so control of the sky was not as demanding as it seemed to be.
You can stop flagging enemy soldiers by binoculars and plan an attack, Far Cry-style.
The campaign is closed with a stand-out mission to the waves of Nazi infantry and vehicles, a decent fight if you avoid thinking how absurd it is for one person to run anti-tank, anti-aircraft and anti-personnel towers to fight unilaterally against a small army.
t helps in the effort that the enemy of AI is weak. German soldiers will sometimes turn around, but they will often offer a machine gun on fire outside. And once you have shot one of them, you have shot most of them – the variety is limited to standard units with different but similar weapons, fugitive versions of the same soldiers who can absorb bullet bullets and casual flamethrowers. This gives the vehicle a sense of boss, especially because the weapons against the vehicle are heavier.
The second campaign, Nordlys, will send us to frozen, Nazi occupied Norway at the head of a young female resistance fighter who – I do not do you – kills enemies by throwing knives and approaching skis. These are apparently obvious reasons, and when you've learned to meet the mission challenge, you'll probably find yourself in the secret where those who throw the knives dramatically make things easier. You can ski at any time, which is fun to play with – especially if you are not too concerned that you have appeared or had to retrieve the checkpoints after you have moved from the edge of the cliff to your death. They are much more useful in their second-to-last mission that reopens things and allows you to choose your goals. Skis, however, are not a substitute for the aircraft, which unfortunately is missing here.
You can kill enemies with knife throws while skiing.
In the pursuit of diversity, Nordlys uses the freezing weather to bring a unique gaming mechanic to one of its missions where you have to warm up in a fire that often happens to keep it from freezing to death. However, I would not want it to take longer than it was because the killing of patients and the time limits do not mix well.
I had a harder time to look at this character than the British one, partly because it's hard to read subtitles for the Norwig voice she plays when you're shot but also because her motivation and origins are so simple.
The final campaign available at the beginning, the Tirailleur, is by far the best for several reasons. The first is his story, which at the time of the liberation of France takes care of his commentary on race by relying on a more universal commentary on the human cost of bravery and ambition, thus avoiding the feeling of difficulty. History, he says, does not always prefer courageous. In spite of similar problems that force French to divide our attention between dressing headshots and reading headlines, the protagonist of Tirailleurov is very well met as a man whose noble goals lead him to unscrupulous methods.
Tirailleur is the only campaign that makes me feel like an important part of the army in the war.
Secondly, Tirailleur is the only campaign I feel like an important part of the army in the war rather than a super-powered Rambo. From the very beginning you fight alongside your teammates, who are straightened to the right and left, and their presence makes the whole scenario much more likely. The fact that the wind blows a ridiculous number of autumn leaves over the corpses of soldiers from both sides when they charge the past, it does much more.
These battles – including an impressive mission to take a fortified castle on a hill – are on a large scale, and although you never manage to fly or fly at all, we see the magnificent memory of the battle that rages over the map, artillery and missiles in the distance you are constantly moving). This is clearly what Battlefield is the best, and I have to wonder why DICE does not rely on it anymore.
Replayability in campaign missions comes from scattered collectible items and call-to-achieve challenges, such as taking a handgun aircraft or a rescue fighter rescue without being detected, giving you something to do next to the least resistance.
It should be noted that on the screen of the campaign there is a place opened for The Last Tiger, which at some point in the near future will be played from the perspective of a non-Nazi German occupied by the tank crew. EA did not specifically indicate when this fourth campaign will be available.