I've played a bit, but I'm still not sure if the Artefact from Valve and Richard Garfield's "Dot, but the cards" will consume every one of my awkward thoughts, or if it turns out like hard cheese. One of the two.
I'm going to find out because it just went to Steam.
Yeah, there's a new Valve game in the wild. I do not want to write it every week.
The artifact captures the heroes of Dot 2 and its three-strip dynamics and transforms them into a fresh, complex card game that promises to be deeper than any TCG you've ever seen. In the beta, I played a few games and I can confirm that it is not empty marketing.
Here's how it looks – when Valve tries to make it seem as humiliating as possible.
It warms my heart when I see that the great red axeman crosses physical existence by leaping into the burning white rectangle that has just dropped out of the sky. It brings Ax to an aircraft where battles include numbers more apparently, and gremlins dance through the in-fiction game, which represents the key moments in Dota-earth being altered by time-bending wizards. This is explained in this prelude comic, the first day of the opening.
I just played a few matches so I kept leaning my neck up into a consistent Dota-esque learning curve. You get one hand of cards to take care of three lanes and win by either tapping the tower on two or doubling down on one lane to get rid of Ancient. This structure forms the bottom of teetering a pile of equipment, consumables, lane upgrades, and the hero's capabilities that are constantly threatening to overthrow and crush you.
The guide Dave should have been digging longer from the debris and he has a lot of advice on how to deal with it.
To get started, you need to clean up £ 16 / $ 18 / $ 20, offering you two packages, ten random card packs and five "event tickets" to get more cards. If you are doing well in the events, you can earn an extra ticket even though I did not count on it at first.
More money can (and probably will) be spent on additional card and action tickets as well as individual cards from the Steam Community market. The monetization model is reportedly less sophisticated than planned, although I still see how the financial gap opened before me.
Here is the Steam page.