Take a look at the final art of the upcoming Shock Remake system

The System Shock remake is now at a seemingly healthy pace after the game has been temporarily stopped because developers have come too close to the original vision. Last night, Night Dive Studios estimated that a mass game (21,625 supporters who provided $ 1,350,700 in July 2016 for a System Shock remake) could be launched in the first quarter of 2020.

So far, developers provide regular updates to backups. The latest one contains a short video showing the final art of the game and so far it looks good. Nightdve said there would be another video.

systemshock_prealpha_ue4 Related The system's remake of shock could begin in the first quarter of 2020, according to the director of the NightDive design

The update also contains additional flashes in station environments, now rendered with Unreal Engine 4.

Tom works on the Citadel's staff / saloons. These areas were designed to provide a brief respite from the oppressive cold and brutal working conditions within the station.

Here is an example of how we will be able to palette the removable parts of the environment to fit their respective levels.

Tom is also working on a vegetation system that will allow us to create a truly beautiful transshipment in areas like Groves.

Justin is working on creating windows that are similar to the props used in the original demo of Unity. We loved the idea that we would be able to see Saturn from the station and open some of the original levels to create some stunning outlook.

Some of the external bits of the station will be visible.

Jonathan creates massive tiles for the reactor area. For those who played the original, they should be immediately recognizable. The red glowing channels illuminate in patterns that create a very mysterious atmosphere!

Shock fans have an upcoming new third installment that they are looking forward to, although it may be a bit difficult to get excited after the release of the Underworld Ascendant a few months ago.


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